You make the plan. The helper does the work.
Look at the problem. Think of the steps. Then tell the helper exactly what to do.
Level 1 of every game is free.
- You
Cut it.
- Helper
Cut what? I can see a tree, a bush, and a rock.
- You
Pick up the axe. Then cut the tree.
Your program
- Pick up the axe
- Cut the tree
pickUp(axe);
chop(tree);How it works
Kids can't touch the game world. They have to think, then tell the helper.
Look
Find the problem, and the things that could help.
Plan
Break the big problem into small steps.
Tell
Tell the helper each step clearly. It does exactly what you say.
Fix
Something went wrong? Find the mistake in your words and try again.
What kids learn
The same skills people use to build things with AI.
Say exactly what you want
“Cut it” isn't enough. “Cut the tree with the axe” is.
Break big problems into small steps
A bridge needs a log, and a log needs a tree and an axe.
Find and fix mistakes
When the helper gets it wrong, the problem is in the instruction. Fix it and try again.
Real coding ideas
Later levels bring loops, conditions, and functions, one at a time.
Grows with your kid
Ages 7 to 9
See the program as simple step cards.
- Pick up the axe
- Cut the tree
Ages 10 to 14
See the real code their words became.
pickUp(axe);
chop(tree);Every kid can switch between the two.
Safe by design
Made for kids from the start, with parents and teachers in charge.
- Kids use a nickname and a PIN. No email, no full name.
- No chat between kids. Nobody else sees what your kid writes.
- Every message is checked before the helper reads it.
- The helper can only use the game's actions. It can't do anything else.
- No ads and no trackers. Data stays in the EU.
Who it's for
For families
One plan covers all your kids: monthly, 3 months, or yearly. Try level 1 of every game for free first.
Make a parent accountFor schools
Licenses by the seat, teacher accounts, classes, and a dashboard that shows each kid's progress.
See what schools get